Wednesday, May 29, 2013

Behind the Scenes - League of Legends Cinematic: A Twist of Fate

Awesome cinematic from Blur!

Behind the Scenes - League of Legends Cinematic: A Twist of Fate 

League of Legends Cinematic: A Twist of Fate

Friday, May 24, 2013

[OBLIVION] Interview With Animation Supervisor Steve Preeg

 Simon Preeg, Supervising Animator at Digital Domain, talks to ART of VFX about the animation in OBLIVION. An Academy Award-winner for best visual effects in The Curious Case of Benjamin Button, Preeg’s work can also be seen in Tron: Legacy, Pirates of the Caribbean: At World’s End, Flags of Our Fathers, I, Robot, The Lord of the Rings: The Two Towers, The Lord of the Rings: The Return of the King, and King Kong.

Also check out // Behind The Scenes of OBLIVION

Concepts by Daniel Simon

Wednesday, May 22, 2013

The State of the VFX Industry and where do we go from here (NAB SuperMeet 2013)

Scott Ross and Scott Squires speak about the Past, Present and Future of the VFX Industry and potential solutions to the myriad of problems facing us all.

Effects Corner - Scott Squires blog

VFX Business - Scott Ross blog

The State of the VFX Industry and where do we go from here from Rick Young on Vimeo.

Monday, May 20, 2013

Free SIGGRAPH 2013 Guest Pass From Pixologic

If you're planning on going to SIGGRAPH this year be sure to register for your FREE guest pass to the exhibit hall thanks to Pixologic!

Friday, May 17, 2013

The Anim Hot Seat

New dailies/review chair for the anim dept. here at Framestore

Autodesk: Pixar Animation Studios, The OpenSubdiv Project

Join special guests, Bill Polson, Dirk Van Gelder, Manuel Kraemer, Takahito Tejima, David G. Yu and Dale Ruffolo, from Pixar Animation Studios' GPU team, as they show how real time display of subdivision surfaces helps artists be more productive, and how this code is open source and engineered for ease of integration.

OpenSubdiv is a set of open source libraries that implement high-performance subdivision surface (subdiv) evaluation on massively parallel CPU and GPU architectures. The code embodies decades of research and experience by Pixar.

Join us for this informative webinar and see how Autodesk and Pixar are working together to build technology with stunning real-time results.

Wednesday, May 15, 2013

Friday, May 10, 2013

Thursday, May 09, 2013

Finally the first trailer for GRAVITY

First trailer for Gravity is out! It's been a longtime coming! Pumped for all the Framestore artists that worked on the film! Proud to have been apart of the super talented animation team! You all rock!

Plymptoons! Bill Plympton Talks About Drawing At the 49th New York Film Festival

Bill Plympton talks about his career as an independent animator and demonstrates some of his work.

Tuesday, May 07, 2013

RIP Ray Harryhausen 1920 - 2013

Amazing artist, animator, and filmmaker.  A legend in his own time. He will be missed.

The Harryhausen Chronicles (1998)

An Evening With Jim Henson and Frank Oz (1989)

In July 1989, Jim Henson and Frank Oz made an appearance at the Puppeteers of America national festival at MIT in Boston. The event was documented and added to the Puppeteers of America audio-visual archive with a special introduction by Frank Oz made in 1993. Throughout the one-hour discussion, Henson and Oz perform Kermit the Frog, Rowlf the Dog, Cookie Monster, Animal, Fozzie Bear and Grover. Some of the topics include the history of Henson Associates, research on Sesame Street, and behind the scenes info about the Muppets, The Dark Crystal, The Jim Henson Hour, and Little Shop of Horrors. Frank Oz also demonstrates how they perform the Muppets on film and television.

Monday, May 06, 2013

ILM - Realtime Facial Animation With On-the-fly Correctives (SIGGRAPH 2013)

More info here: Hao Li -  Realtime Facial Animation With On-the-fly Correctives

 Published on Apr 19, 2013

SIGGRAPH 2013 Paper Video: We introduce a real-time and calibration-free facial performance capture framework based on a sensor with video and depth input. In this framework, we develop an adaptive PCA model using shape correctives that adjust on-the-fly to the actor's expressions through incremental PCA-based learning. Since the fitting of the adaptive model progressively improves during the performance, we do not require an extra capture or training session to build this model. As a result, the system is highly deployable and easy to use: it can faithfully track any individual, starting from just a single face scan of the subject in a neutral pose. Like many real-time methods, we use a linear subspace to cope with incomplete input data and fast motion. To boost the training of our tracking model with reliable samples, we use a well-trained 2D facial feature tracker on the input video and an efficient mesh deformation algorithm to snap the result of the previous step to high frequency details in visible depth map regions. We show that the combination of dense depth maps and texture features around eyes and lips is essential in capturing natural dialogues and nuanced actor-specific emotions. We demonstrate that using an adaptive PCA model not only improves the fitting accuracy for tracking but also increases the expressiveness of the retargeted character.:

Thursday, May 02, 2013

Wednesday, May 01, 2013

A Boy And His Atom: The World's Smallest Movie

This is awesome!

Moving Atoms: Making The World's Smallest Movie

Check out more great behind the scenes science goodness here  ATOMIC SHORTS